Effects entities

elements_raincloud


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: Size of map components used
Rain falls from this invisible cloud at random points; the center of the cloud to ground trace determines the drop fall distance. Cloud can only be rectangular.
Keys
fxdensityTotal number of drops in the sky, 1 to 1000 (default=400)
firetypeType of drops -- 0 = rain, 1 = drip (default=0)

elements_snowcloud


Map Entity Color: (0 .5 .8) (COLOR PREVIEW)
Dimensions: Size of map components used
Snow falls from this invisible cloud at random points; the center of the cloud to ground trace determines the drop fall distance. Cloud can only be rectangular. (Fully functional, unused in Kingpin).
Keys
fxdensityTotal number of drops in the sky, 1 to 1000 (default=400)

smoke_esm


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-8 -8 -8) (8 8 8)
Smoke effect, extra-small.
Keys
alphalevelOpacity level, 1 to 10

smoke_lg


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-32 -32 -32) (32 32 32)
Smoke effect, large.
Keys
alphalevelOpacity level, 1 to 10

smoke_med


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-24 -24 -24) (24 24 24)
Smoke effect, medium.
Keys
alphalevelOpacity level, 1 to 10

smoke_sm


Map Entity Color: (1 0 0) (COLOR PREVIEW)
Dimensions: (-16 -16 -16) (16 16 16)
Smoke effect, small.
Keys
alphalevelOpacity level, 1 to 10